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Split Fiction and It Takes Two director still hates microtransactions: "I think it's a huge problem and it's stopping our industry from a creative ......
Mar 7, 2025
Microtransactions negatively affect game design, Josef Fares believes
It Takes Two and Split Fiction director Josef Fares has doubled down once more on his hatred of microtransactions in games, explaining that they're the "kind of shits" that affect game design, and not in a good way.
Right from the moment when Hazelight Studios' latest co-op romp, Split Fiction, was announced, Fares proclaimed that there'd be "no loot boxes, no microtransactions, no bullshit" included. This ideology is something he's reiterated, having recently told MinnMax that the studio will "never have microtransactions" in its games. Now, he's elaborated on this a bit further in a video reacting to YouTube comments (via Fall Damage), explaining that he thinks microtransactions are "a huge problem" for the games industry.
Responding to one comment praising his "no loot boxes, no microtransactions, no bullshit" line as "words to live by," Fares says: "Of course, and that goes for everything we do at Hazelight.
"I think those kind of shits affect the design of how the game should be done," he continues. "Every time you [make] a decision, a design decision, [made based] on you making more money in the game, I think it's a huge problem and it's stopping our industry from a creative perspective."
Split Fiction Director Reacts to Your Comments - YouTube
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