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Popular Nemesis System ‘wasn’t coming together’ cancelled Wonder Woman game
Feb 27, 2025
Monolith was struggling to implement the fan-favorite and patented Nemesis System in the now-canceled Wonder Woman game, it’s claimed.
According to Bloomberg’s Jason Schreier, speaking on Kinda Funny Games Daily, the game, which was canceled alongside the closure of its developer Monolith, faced multiple setbacks during development.
It’s also claimed that the most recent version of the game being worked on before the studio was closed would have eliminated the Nemesis System and instead been more of a traditional action-adventure game, akin to God of War.
Following the success of its two Lord of the Rings games, the studio was working on a new IP that would have expanded on the Nemesis system’s procedural narrative. “During this time, it’s kind of clear to people at Warner Bros that this game is not going to happen, because people at Warner Bros are not interested in new IP,” said Schreier.
In 2021, the original IP was canceled by Warner Bros, which caused the entire leadership team at the studio to quit. That summer, the studio began working on Wonder Woman. The game would be announced later that year at The Game Awards with a short trailer showing off the character model.
“Warner Bros decides it’s not interested in new IP and decides they (Monolith) are going to make a Wonder Woman game,” Schreier said.
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