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BioWare Outlines All the Major Changes Coming to Mass Effect Legendary Edition
Apr 14, 2021
With the remastered trilogy collection that is
on track for release on May 14,
Mass Effect Legendary Edition
has published a new blog post outlining all the changes being made to improve or refine the now classic games outside of the brand-new 4K enhanced visuals. With the biggest changes coming to the first
BioWare
.
Mass Effect
Shepard can now sprint out of combat Melee attacks are now mapped to a button press rather than automatically occurring based on proximity to an enemy Weapon accuracy and handling has been significantly improved Reticle bloom is more controlled Weapon sway removed from sniper rifles Aiming down sights/”tight aim” camera view has been improved Improved aim assist for target acquisition All relevant enemies now take headshot damage in the first game Previously some did not, including humanoid enemies Ammo mods (Anti-Organic, Anti-Synthetic, etc.) can now drop throughout the whole game Previously, these stopped dropping at higher player levels They are now also available to purchase from merchants All weapons can be used by any class without penalty Specializations (the ability to train/upgrade certain weapons) are still class-specific Weapons cool down much faster Medi-gel usage has been improved Base cooldown reduced Levelling benefits increased Increased Liara’s bonus to cooldowns Inventory management improvements Items can now be flagged as “Junk” All Junk items can be converted into Omni-gel or sold to merchants at once Inventory and stores now have sorting functionality Some abilities have been rebalanced Weapon powers (i.e., those that are unlocked on each weapon type’s skill tree) have been improved: Effectiveness/strength is increased (duration reduced in some cases) Heat now resets on power activation
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